STUDIO DIRECTOR · GAME DEVELOPER

JAREDDELAMORA

Focused in game development studios through business, production, and design. From concept to ship.

GAME ENGINES//PRODUCTION PIPELINE//BUSINESS STRATEGY//ART DIRECTION//SHIPPING PRODUCTS//LIVE SERVICE//GAME ENGINES//PRODUCTION PIPELINE//BUSINESS STRATEGY//ART DIRECTION//SHIPPING PRODUCTS//LIVE SERVICE
5+TITLES SHIPPED
8+YEARS AS DESIGNER
10+YEARS IN TECH
5+YEARS IN BUSINESS
02 — SELECTED WORK

PROJECTS

FEATURED / 2024
PC · CONSOLE
PHOTO
● SHIPPED
Project Nemesis
001 / FEATURED PROJECT

PROJECT NEMESIS

SHIPPED 2024ACTION RPGOPEN WORLDUE5

A dark open-world action RPG set in a post-collapse cityscape. Led a 90-person cross-discipline studio through a 4-year production cycle — overseeing art direction, live-service pipeline architecture, and final ship across PC and console platforms.

BY ROLE
  • Studio Director
  • Art Direction oversight
  • Production pipeline design
  • Publisher relations & milestone delivery
002
SCI-FI / LIVE SERVICE
ECHO PROTOCOL
Studio Director · 2022
120-person team
SHIPPEDPCCONSOLE
003
TACTICAL / ONLINE
IRON MERIDIAN
Creative Director · 2021
50-person team
SHIPPEDPC
004
HORROR / NARRATIVE
BELOW ZERO
Art Director · 2019
35-person team
SHIPPEDPS4SRX
005STRATEGY / SIMULATION · 2023

ATLAS RISING

Brought in as consulting Studio Director to restructure a troubled mid-production team of 45. Rebuilt sprint cadence, consolidated art pipeline, and delivered gold master 3 months ahead of revised schedule.

CONSULTINGDESIGN PROJECTPCMOBILE
006FPS / EXTRACTION · 2022

SOVEREIGN PROTOCOL

Co-directed alongside lead designer on an 18-month production. Handled all external studio partnerships, platform certification pipelines, and QA infrastructure across three regions.

CO-DIRECTIONEXTERNAL STUDIOMULTI-PLATFORM
EARLIER WORK·VOID SECTOR · 2018//CRIMSON TIDE · 2016//NIGHTFALL · 2015//+6 MORE
2014 — 2010
03 — ABOUT

DIRECTOR

OPEN TO OPPORTUNITIES
PHOTO
Sam Reeves
STUDIO DIRECTOR · GAME DEVELOPER

I build the teams, systems, and cultures that ship great games — from first concept to gold master.

With over a decade leading game development studios, I specialise in turning creative vision into executable production reality. I've directed teams ranging from 20 to 140 people across action RPGs, live-service titles, and narrative games — working closely with publishers, platform holders, and external co-development partners.

My approach sits at the intersection of art direction and operational rigour. A great game is both a creative achievement and a logistical one.

Before moving into studio leadership, I came up through art direction and technical production — which means I can speak the language of every discipline in the room. I care about reducing friction, protecting creative scope, and building studios where people do their best work.

BASED INLondon, UK
EXPERIENCE12+ Years
TEAM SIZE (MAX)140 People
TITLES SHIPPED12 Games
CAREER TIMELINE2013 — PRESENT
2021 — PRESENTVERTEX INTERACTIVEStudio DirectorCURRENT
Led studio through two shipped titles. Scaled team from 40 to 90 across 3 years. Restructured art and engineering pipelines for UE5 transition.
2019 — 2021NULL ORIGIN STUDIOSCreative Director
Directed Echo Protocol and Iron Meridian. Managed co-dev partnerships across Eastern Europe. First studio leadership role overseeing full production.
2015 — 2019FOUNDRY BLACKArt Director
Built visual identity for three shipped console titles. Grew art department from 8 to 28. Introduced real-time art review pipeline and asset standards library.
2013 — 2015MERIDIAN GAMESSenior Environment Artist → Lead Artist
Shipped two open-world titles. Moved into lead role managing a team of 12 environment and lighting artists across two project cycles.
LEADERSHIP & PRODUCTION
Studio Direction
Pipeline Design
Publisher Relations
Team Scaling & Hiring
Milestone & Budget Management
CREATIVE & TECHNICAL
Art Direction
Unreal Engine 5
Live Service Architecture
Platform Certification
Co-development Partnerships
04 — CONTACT

LET'S TALK

AVAILABLEFOR NEWPROJECTS

Whether you're building a new studio, scaling an existing team, or need a director to come in and fix a troubled production — get in touch. I'm particularly interested in ambitious titles with strong creative vision.

sam@samreeves.com
[ EMAIL ]EMAILsam@samreeves.comTypical response within 48 hours
[ LINKEDIN ]LINKEDIN/in/samreevesFor formal introductions
[ LOCATION ]BASED INLondon, UKOpen to remote & relocation
SEND A MESSAGEALL FIELDS OPTIONAL
YOUR INFO STAYS PRIVATE