Jared Delamora
UI/UX Designer | Art Producer
NBA2K22
Art Producer
NBA2K22
SUMMARY
NBA2K22 is a basketball simulation video game developed by Visual Concepts and published by 2K Games.
Date released:
- September 10th, 2021 – PS5, Xbox X/S, PS4, Xbox One, PC, Nintendo Switch, and Google Stadia.
FEATURES
For PS5 + Xbox X/S:
Improved defense AI, stamina and fatigue affects your shot release, updates to visual & immersion, Get Lost In The City a new story quest mode, a new MyCareer story, expanded new city map, MyTeam Evolution, updated MyPlayer character builder which contains badge curation, new MyNBA and MyWNBA and more.
METACRITIC
76
AWARDS
NBA2K22 was nominated by the 25th Annual D.I.C.E. awards as one of the best sports game of 2022.
MY ROLE
As an Art Producer, my focus was to support the UI art department by preparing for a full development cycle. This entailed managing the scope of work, scheduled and prioritized tasks utilizing ShotGrid (formerly known as ShotGun), budget and manage the department’s finances, communicated with executives, directors and other department leaderships, handle business relations with regional and international teams, organized and onboarded contractors and vendors.
For a more detailed breakdown, please visit my linked-in profile 😄.
MAIN CHALLENGES
MANAGING
SEASONAL EVENTS
For NBA2K22, one of our main focus for the MyCareer mode and MyTeam mode was “Seasons”. This meant, our department had to continue to create and add more art for live-service events.
Due to our tight turn-around, I went ahead coordinated with our outsource team to help us handle some of the art and animation for the live-events. This allowed our team to focus on developing high priority live-event features. To help brand the live events, our team also created dynamic design elements to showcase which Season is currently live. This dynamic design element can mainly be seen within the Main Menu, MyCareer Mode, and MyTeam Mode.
OUTSOURCE UTILIZING SHOTGRID
Having outsource integrated into our ShotGrid project allowed us to keep track of their tasks. This was implemented in our previous year, but refined for NBA2K22. The onboarding process became more streamlined, giving us control and visibility of the overall outsource project. We were able to view tasks, duration, and tasks priorities. On top of that, I went ahead created homepages for the outsource team, that way, they can see exactly what tasks are assigned to the project.
NBA2K22
FEATURED
WORK
Here are some of my produced features for PS5 and XBOX X/S.
I handled delivering high priority features from start to finish. Managed the budget, schedule, priority, tasking, scouting, outsourcing, onboarding, external teams, legal paperwork, departments workflow, communication with design, engineering, tools, marketing and art teams. I also helped with some UI/UX design.
Main Menu
Sub-Menu & NBAToday
Sub-Menu MyNBA
Sub-Menu WNBA
Sub-Menu & Team Select
PlayNow – Transition
PlayNow – Broadcast
PlayNow – Broadcast – Starting Lineups
PlayNow – Arena LED Strips
The City
City Events – Court Conqueror – Recap
The City Map & Quests
The City – Seasons
The City – Leveling up and Rewards
WNBA – The W
MyTeam – Seasons
MyTeam – Game Modes
MyTeam – Draft
NBA2K22
FEATURED
TRAILERS
Below are the official trailers released for the PS5 and XBOX X/S versions of the game.
Thank you for viewing