Jared Delamora
UI/UX Designer | Art Producer
2022 – REEL
The Reel includes work as a Art Producer and/or UI/UX Design for NBA2K, If(we), and SGM. Feel free to view the full shot breakdown below. Thank you.
Reel Credits
Music – Mike Shinoda “In My Head”.
Trailer Clips – NBA2K22, NBA2K21, & NBA2K20.
Special Thanks To: The VC UI team, the VC art team, the VC tech art team, and the VC front-end engineering team.
Thank you VC producer and design teams as well as 2K legal and 2K marketing teams.
All 2K, Visual Concepts, and related logos are trademarks of Take-Two Interactive Software, Inc.
All If(we), NOD and related logos are trademarks of If(we) inc.
All SGM, Nitro and related logos are trademarks of Second Glance Media LLC.
REEL SHOT BREAKDOWN
Shot 1
NBA2K22 – The Main Menu.
Art Producer | UI/UX:
- Communication with departments such as design, engineering, tools, and producers.
- Kept track of the features progress from start to finish.
- Created tasks, priorities, and deadlines.
- UI/UX design promotional pop-up screen.
Shot 2
NBA2K22 – Global Transition.
Art Producer:
- Scouted and onboarded outsource.
- Handled outsourcing schedules, budget, communication, and legal paperwork.
- Worked closely with UI Art Director for final product delivery.
Shot 3
NBA2K22 – City Billboard & Court Event Art.
Art Producer:
- Delivered billboard artwork, court graphics, and event logos.
Shot 4
NBA2K22 – HUD Art.
Art Producer:
- Created tasks, priorities and deadlines for the HUD Art.
- Handled communication with departments.
Shot 5
NBA2K22 – MyCareer Rewards.
Art Producer | UI/UX:
- Handled outsourcing for gamer nameplates.
- Worked closely with design producers to wireframe rewards feature.
- Helped build the UI.
Shot 6
NBA2K22 – MyPlayer Equipping Menu.
Art Producer | UI/UX:
- Worked closely with store producer to handle implementation of items.
- Assigned task, priorities, and deadlines.
- Worked with Environment art producer to handle final 3D environment.
- Helped refine the UX experience for the feature.
Shot 7
NBA2K22 – MyPlayer Animated Effects.
Art Producer:
- Handled outsource ranking iconography.
- Managed tasking and scheduling.
- Collaborated with animation producer.
- Handled tools request.
Shot 8-15
NBA2K21 – City Live Events & Branding.
Art Producer:
- Handled scouting and onboarding outsource studio for city event art.
This included logos, court art, and animation. - Communicated with outsource and kept track of task progress.
- Managed feedback communication between internal and external teams.
- Worked with event producers to discuss branding, UI, court art and live event schedules.
- Worked closely with UI lead artist, technical artist, and engineers.
- Handled overall art live – event paperwork and budget.
Shot 16-18
NBA2K21 – The W Transition.
Art Producer:
- Managed outsource task, priorities and deadlines.
- Worked closely with UI Art Director for final delivery.
Shot 19
NBA2K17 – The Draft.
UI/UX:
- Communicated closely with designers for final content.
- Worked closely with Concept artist.
- Build the UI from start to finish.
Shot 20
NBA2K19 – The Main Menu.
Art Producer | UI/UX:
- Restructured the UX for the main menu.
- Created wireframes, UX mocks, and flowcharts to layout the navigation experience.
- Handled outsourcing for 3D environment.
- Assigned concept artist for final looks.
- Collaborated with front-end engineering and built the final UI art for in-game.
Shot 21-13
NBA2K20 – MyPlayer Builder.
Art Producer:
- Created and managed task, priorities, and schedule.
- Communicated with UI Art Director, Engineer producer and designer for looks and design.
Shot 24-25
NBA2K21 – Badge Upgrades.
Art Producer:
- Managed internal team tasks.
- Scouted and onboarded outsource for badge iconography.
Shot 26-27
NBA2K20 – MyPlayer Builder Arena.
Art Producer:
- Provided final court art for arena.
Shot 28-29
NBA2K17 – MyPlayer Appearance.
UI/UX:
- Handled complete redesign and restructured of the feature.
- Created UX wireframes, flowcharts, visual design, animatic, and final build of feature.
- Collaborated with engineering for functionality.
- Developed the feature from start to finish.
Shot 30-31
NBA2K17 – Black Market.
UI/UX:
- June 14th, 2013 Video Spot.
Shot 32
Nitro – The running app.
UI/UX:
- Created UX wireframes and interactive mocks.
- Created branding and visual design for app as well as branding.
- Handled communication with client.
- Created proof of concept animation.
Shot 33
NOD – Chat with Emotion App.
IX | Motion Design:
- Collaborated with design for final looks.
- Created animation for avatar and IX.
Shot 34
Before a Smile – Transition.
UI/UX | Motion Graphics:
- Handled communication with client.
- Created branding for video spot.
- Executed client request from concept to finish.
Shot 35
NBA2K21 – Broadcast and Arena Jumbotron.
Art Producer:
- Handled outsource for 3D logos.
- Managed tasks, priorities and schedules.
- Outsourced Arena strip LED graphics & Jumbotron art.
Shot 36
NBA2K22 – PlayNow Team Select.
Art Producer:
- Outsourced 3D Team logos.
- Managed communication with environment team for end result.
- Handled tasks, priorities, and schedule for feature.
Shot 37
NBA2K22 – The Live Events UI.
Art Producer | UI/UX:
- Handled UI template structures to build final art.
- Managed event schedules, tasks, and priorities.
Shot 38-41
NBA2K22 – The City Map.
Art Producer:
- Worked closely with UI Art Director and outsourced needed art like iconography.
- Handled content communication with departments.
Shot 42-45
NBA2K22 – MyTeam Mode.
Art Producer:
- Handled communication of features between departments.
- Overlooked progress of tasks.
Thank you for viewing